From 2a73bdc6a3be5efa46dfdf32bb86edfcf5d0bd4c Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Thu, 22 May 2008 15:53:37 +0000 Subject: Improve player beam tracer for firing through friendlies: * name the monster you're firing through ("your goblin zombie") * use maximum possible range * make it work for spells and abilities, as well Still todo: * apply the same logic to firing missiles * don't prompt for monsters that wouldn't be harmed (e.g. living allies for Dispel Undead, etc.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5177 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/items.cc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'crawl-ref/source/items.cc') diff --git a/crawl-ref/source/items.cc b/crawl-ref/source/items.cc index 7652cff35d..f1f2915a0a 100644 --- a/crawl-ref/source/items.cc +++ b/crawl-ref/source/items.cc @@ -2492,7 +2492,7 @@ bool item_def::launched_by(const item_def &launcher) const int item_def::zap() const { if (base_type != OBJ_WANDS) - return ZAP_DEBUGGING_RAY; + return (ZAP_DEBUGGING_RAY); zap_type result; switch (sub_type) @@ -2503,9 +2503,9 @@ int item_def::zap() const case WAND_RANDOM_EFFECTS: result = static_cast(random2(16)); - if ( one_chance_in(20) ) + if (one_chance_in(20)) result = ZAP_NEGATIVE_ENERGY; - if ( one_chance_in(17) ) + if (one_chance_in(17)) result = ZAP_ENSLAVEMENT; break; @@ -2513,7 +2513,7 @@ int item_def::zap() const result = static_cast(sub_type); break; } - return result; + return (result); } int item_def::index() const -- cgit v1.2.3-54-g00ecf