From 394fb595f6d03fa9d266ed28726975e0b59bc798 Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Sat, 24 Oct 2009 12:42:13 +0200 Subject: Extract newgame character restrictions from newgame.cc. The functions in the new ng-restr.cc are "pure": They don't access global state; data is passed in via the new and incomplete newgame_def. Eventually, new_game should be split into something like newgame_def choose_game(); that doesn't access "you", and void setup_game(newgame_def); that sets up the player. Also get rid of player_size in favour of player::body_size. Rename player_size_type to size_part_type since it's not really player-specific (used in actor::body_size). Move parts of player_genus, player::has_claws, body_size out into species.cc. --- crawl-ref/source/jobs.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'crawl-ref/source/jobs.h') diff --git a/crawl-ref/source/jobs.h b/crawl-ref/source/jobs.h index 70d87ab67b..4b02ac149b 100644 --- a/crawl-ref/source/jobs.h +++ b/crawl-ref/source/jobs.h @@ -10,4 +10,7 @@ int get_class_index_by_name(const char *name); const char *get_class_name(int which_job); job_type get_class_by_name(const char *name); +// job_type bounds checking. +bool is_valid_job(job_type job); + #endif -- cgit v1.2.3-54-g00ecf