From 19cd3f60eb72fef46210d73fffeec8dd10769400 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Mon, 21 Apr 2008 12:15:40 +0000 Subject: Change mummy curses to only turn part of a stack of potions into decay. Instead, the amount is 2 + random2(quantity - 1), so ranging anywhere from 2 to the entire stack. Yes, I know this is probably highly controversial, but I've thought about it some, and I think that this will actually change little for most characters: You still won't take large stacks of valuable potions into the Tomb since even if only part of the stack is destroyed it's a huge loss. On the other hand, this is easier on newbies who had no idea this could happen, and makes it a bit more harder for Transmuters to turn their twenty-something potions of water into decay. I also added a message ("Your potions of xyz decay.") if you know the decay type. Otherwise the message is suppressed, so as to replicate the current situation of "Hey, what's this? When did I pick up those? (q)uaff..." For consistency, I also added a message when stuff is cursed, or rather I merged all those "Your foo glows black" messages into do_curse_stuff() that now takes a parameter "quiet" to control whether it's printed ot not. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4438 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/libgui.cc | 2 -- 1 file changed, 2 deletions(-) (limited to 'crawl-ref/source/libgui.cc') diff --git a/crawl-ref/source/libgui.cc b/crawl-ref/source/libgui.cc index 6ccf2ae5a7..41ddebde0f 100644 --- a/crawl-ref/source/libgui.cc +++ b/crawl-ref/source/libgui.cc @@ -1302,9 +1302,7 @@ static int _handle_mouse_motion(int mouse_x, int mouse_y, bool init) || mode == REGION_MSG || mode == REGION_STAT); if (valid_tip_region && mode != oldmode) - { update_tip_text(""); - } if (toggle_telescope && mode == REGION_MAP) { -- cgit v1.2.3-54-g00ecf