From dc74095a578a338bb926cfea2db14c2b90c2a633 Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Sat, 7 Nov 2009 08:42:21 +0100 Subject: Get rid of env.show_los. --- crawl-ref/source/los.cc | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'crawl-ref/source/los.cc') diff --git a/crawl-ref/source/los.cc b/crawl-ref/source/los.cc index 1d68cef75c..7d692ca6be 100644 --- a/crawl-ref/source/los.cc +++ b/crawl-ref/source/los.cc @@ -1007,17 +1007,12 @@ void calc_show_los() { if (!crawl_state.arena && !crawl_state.arena_suspended) { - losight(env.show_los, you.pos()); you.update_los(); // What would be visible, if all of the translucent walls were // made opaque. // XXX: figure out what this should really do. losight(env.no_trans_show, you.pos(), opc_solid); } - else - { - losight_permissive(env.show_los, crawl_view.glosc()); - } } bool see_cell(const env_show_grid &show, @@ -1043,7 +1038,7 @@ bool observe_cell(const coord_def &p) { return (((crawl_state.arena || crawl_state.arena_suspended) && crawl_view.in_grid_los(p)) - || see_cell(env.show_los, you.pos(), p)); + || you.see_cell(p)); } // Answers the question: "Would a cell be within character's line of sight, -- cgit v1.2.3-54-g00ecf