From dcc94e4df24a1111124d87532aaa263f55edf58d Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Sat, 17 Oct 2009 07:51:25 +0200 Subject: Naming consistency. Mostly rename functions from terrain.h that accept features of typ dgn_feature_type from grid_is_* to feat_is_*. --- crawl-ref/source/luadgn.cc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'crawl-ref/source/luadgn.cc') diff --git a/crawl-ref/source/luadgn.cc b/crawl-ref/source/luadgn.cc index aca73554a1..c01bc869e8 100644 --- a/crawl-ref/source/luadgn.cc +++ b/crawl-ref/source/luadgn.cc @@ -1149,7 +1149,7 @@ static int dgn_grid(lua_State *ls) } LUARET1(_dgn_is_wall, boolean, - grid_is_wall(static_cast(luaL_checkint(ls, 1)))) + feat_is_wall(static_cast(luaL_checkint(ls, 1)))) static int dgn_max_bounds(lua_State *ls) { @@ -1747,11 +1747,11 @@ static int dgn_fixup_stairs(lua_State *ls) for (int x = 0; x < GXM; ++x) { const dungeon_feature_type feat = grd[x][y]; - if (grid_is_stone_stair(feat) || grid_is_escape_hatch(feat)) + if (feat_is_stone_stair(feat) || feat_is_escape_hatch(feat)) { dungeon_feature_type new_feat = DNGN_UNSEEN; - if (grid_stair_direction(feat) == CMD_GO_DOWNSTAIRS) + if (feat_stair_direction(feat) == CMD_GO_DOWNSTAIRS) new_feat = down_feat; else new_feat = up_feat; @@ -2377,7 +2377,7 @@ static int dgn_fill_disconnected_zones(lua_State *ls) LUAFN(_dgn_is_opaque) { COORDS(c, 1, 2); - lua_pushboolean(ls, grid_is_opaque(grd(c))); + lua_pushboolean(ls, feat_is_opaque(grd(c))); return (1); } -- cgit v1.2.3-54-g00ecf