From 49e238f2a21cc04e99c3c945041b9d7e274b07b4 Mon Sep 17 00:00:00 2001 From: Chris Oelmueller Date: Wed, 12 Feb 2014 19:32:20 +0100 Subject: Don't generate racial armour [It had much the same problems as racial weapons, with only very slightly more significant effects. Some of the old effects of racial armour could potentially be rethought and made into a new armour ego. Beogh still gives a (slightly smaller than before) bonus for armour use, without the orcish requirement. -MarvinPA] --- crawl-ref/source/misc.cc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'crawl-ref/source/misc.cc') diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc index bb013675bf..4a5e225975 100644 --- a/crawl-ref/source/misc.cc +++ b/crawl-ref/source/misc.cc @@ -111,8 +111,7 @@ static void _create_monster_hide(const item_def corpse) die("an unknown hide drop"); } - int o = items(0, OBJ_ARMOUR, type, true, 0, MAKE_ITEM_NO_RACE, 0, 0, -1, - true); + int o = items(0, OBJ_ARMOUR, type, true, 0, 0, 0, 0, -1, true); if (o == NON_ITEM) return; item_def& item = mitm[o]; -- cgit v1.2.3-54-g00ecf