From 83ca5514f458bd3309aaa0fe42741aebb6dd2cab Mon Sep 17 00:00:00 2001 From: dolorous Date: Thu, 1 Jan 2009 21:47:10 +0000 Subject: Add still more minor cosmetic fixes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8088 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/misc.cc | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'crawl-ref/source/misc.cc') diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc index f9f415e7c4..8442ad9c2b 100644 --- a/crawl-ref/source/misc.cc +++ b/crawl-ref/source/misc.cc @@ -132,19 +132,20 @@ static void _create_monster_hide(int mons_class) move_item_to_grid(&o, you.pos()); } -// Vampire draining corpses currently leaves them a time of 90, while the -// default time is 200. I'm not sure whether this is for balancing reasons -// or just an arbitrary difference. (jpeg) +// Vampire draining corpses currently leaves them a time of 90, while +// the default time is 200. I'm not sure whether this is for balancing +// reasons or just an arbitrary difference. (jpeg) void turn_corpse_into_skeleton(item_def &item, int time) { ASSERT(item.base_type == OBJ_CORPSES && item.sub_type == CORPSE_BODY); - // Some monsters' corpses lack the structure to leave skeletons behind. + // Some monsters' corpses lack the structure to leave skeletons + // behind. if (!mons_skeleton(item.plus)) return; - // While it is possible to distinguish draconian corpses by colour, their - // skeletons are indistinguishable. + // While it is possible to distinguish draconian corpses by colour, + // their skeletons are indistinguishable. if (mons_genus(item.plus) == MONS_DRACONIAN && item.plus != MONS_DRACONIAN) item.plus = MONS_DRACONIAN; // The same goes for rat corpses. -- cgit v1.2.3-54-g00ecf