From b0ed14492f4344a3c3247fdc206fad74a2973bfe Mon Sep 17 00:00:00 2001 From: David Lawrence Ramsey Date: Wed, 23 Sep 2009 21:50:33 -0500 Subject: Add spelling fixes. --- crawl-ref/source/misc.cc | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'crawl-ref/source/misc.cc') diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc index eb886c63d5..2bec5b9aff 100644 --- a/crawl-ref/source/misc.cc +++ b/crawl-ref/source/misc.cc @@ -188,7 +188,7 @@ void turn_corpse_into_skeleton_and_chunks(item_def &item) } } -// Initialize blood potions with a vector of timers. +// Initialise blood potions with a vector of timers. void init_stack_blood_potions(item_def &stack, int age) { ASSERT(is_blood_potion(stack)); @@ -917,7 +917,7 @@ void turn_corpse_into_blood_potions(item_def &item) item.quantity = num_blood_potions_from_corpse(mons_class); - // Initialize timer depending on corpse age: + // Initialise timer depending on corpse age: // almost rotting: age = 100 --> potion timer = 500 --> will coagulate soon // freshly killed: age = 200 --> potion timer = 2500 --> fresh !blood init_stack_blood_potions(item, (item.special - 100) * 20 + 500); @@ -1164,7 +1164,7 @@ void generate_random_blood_spatter_on_level() { int startprob; - // startprob is used to initialize the chance for neighbours being + // startprob is used to initialise the chance for neighbours being // spattered, which will be decreased by 1 per recursion round. // We then use one_chance_in(chance) to determine whether to spatter a // given grid or not. Thus, startprob = 1 means that initially all @@ -1508,8 +1508,8 @@ static int runes_in_pack(std::vector &runes) bool check_annotation_exclusion_warning() { - // Players might not realize the implications of teleport - // mutations in the labyrinth. + // Players might not realise the implications of teleport mutations + // in the labyrinth. if (grd(you.pos()) == DNGN_ENTER_LABYRINTH && player_mutation_level(MUT_TELEPORT)) { @@ -2798,7 +2798,7 @@ void remove_auto_exclude(const monsters *mon, bool sleepy) } // Return all nearby monsters in range (default: LOS) that the player -// is able to recognize as being monsters (i.e. no unknown mimics or +// is able to recognise as being monsters (i.e. no unknown mimics or // submerged creatures.) // // want_move (??) Somehow affects what monsters are considered dangerous -- cgit v1.2.3-54-g00ecf