From d7f1dd21aacab1548caf9315b035a5cedab29c5f Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Tue, 20 May 2008 08:12:03 +0000 Subject: Ignore non-spellcasting monsters behind glass walls for the purpose of resting and exploring. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5147 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/misc.cc | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/misc.cc') diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc index 31c4cbd86a..a3e8006ab6 100644 --- a/crawl-ref/source/misc.cc +++ b/crawl-ref/source/misc.cc @@ -2580,8 +2580,11 @@ std::string cloud_name(cloud_type type) bool mons_is_safe(const struct monsters *mon, bool want_move) { - bool is_safe = mons_wont_attack(mon) - || mons_class_flag(mon->type, M_NO_EXP_GAIN); + bool is_safe = (mons_wont_attack(mon) + || mons_class_flag(mon->type, M_NO_EXP_GAIN) + // only seen through glass walls + || !see_grid_no_trans(mon->x, mon->y) + && !mons_has_ranged_spell(mon)); #ifdef CLUA_BINDINGS bool moving = (!you.delay_queue.empty() -- cgit v1.2.3-54-g00ecf