From 13d0f16c1a40183c0561bd1ca6d5ac645788cd30 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Wed, 26 Nov 2008 15:43:29 +0000 Subject: Add blood and glass to labyrinths. In ASCII wizard mode these features are highlighted in the level map (&{) and can then easily be reached via xm (normal map), but only until the first shift takes place. Feedback welcome! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7637 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/misc.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/misc.h') diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h index 0eb05999b0..a228cebea1 100644 --- a/crawl-ref/source/misc.h +++ b/crawl-ref/source/misc.h @@ -42,7 +42,7 @@ void split_potions_into_decay( int obj, int amount, bool need_msg = true ); bool victim_can_bleed(int montype); void bleed_onto_floor(const coord_def& where, int mon, int damage, - bool spatter = false); + bool spatter = false, bool smell_alert = true); void generate_random_blood_spatter_on_level(); // last updated 12may2000 {dlb} -- cgit v1.2.3-54-g00ecf