From 3f8334b021c123a371f0dfe8062c3a84eebba673 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Tue, 29 Dec 2009 13:38:36 +0100 Subject: Make clarity allow intentional berserk. Unknown potions of rage override it as well. This is a debatable thing, but since other sources of involuntary berserk are caused by "being angry", it makes sense a drug is not affected by merely being calm. --- crawl-ref/source/misc.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/misc.h') diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h index 3c5cee6cbf..9f75955885 100644 --- a/crawl-ref/source/misc.h +++ b/crawl-ref/source/misc.h @@ -13,7 +13,7 @@ struct bolt; struct dist; struct activity_interrupt_data; -bool go_berserk(bool intentional, bool no_clarity = false); +bool go_berserk(bool intentional); void search_around(bool only_adjacent = false); void down_stairs(int old_level, dungeon_feature_type force_stair = DNGN_UNSEEN, -- cgit v1.2.3-54-g00ecf