From 6fdba2e9e01c86505290097b028f7197dc52d004 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Fri, 24 Nov 2006 08:48:05 +0000 Subject: [1601595] Lava smokes, swamp shallow water tends to mist. Cold spells fired over water trail freezing cloud. Smoke/steam spreads out a bit as it dissipates. I can't seem to make this look as pretty as I imagined it. :-( MAX_CLOUDS is still on 100. We may want to increase this. Monster pale draconians are pegged back to speed 10 (was 12). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@486 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/misc.h | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) (limited to 'crawl-ref/source/misc.h') diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h index a11d043940..9f6252fd70 100644 --- a/crawl-ref/source/misc.h +++ b/crawl-ref/source/misc.h @@ -32,13 +32,6 @@ bool go_berserk(bool intentional); void search_around(void); -// last updated 12may2000 {dlb} -/* *********************************************************************** - * called from: acr - * *********************************************************************** */ -void manage_clouds(void); - - // last updated 12may2000 {dlb} /* *********************************************************************** * called from: acr @@ -139,6 +132,7 @@ bool grid_is_wall(int grid); bool grid_is_opaque(int grid); bool grid_is_solid(int grid); bool grid_is_water(int grid); +bool grid_is_watery( int grid ); god_type grid_altar_god( unsigned char grid ); bool grid_is_branch_stairs( unsigned char grid ); int grid_secret_door_appearance( int gx, int gy ); @@ -150,6 +144,11 @@ void curare_hits_player(int agent, int degree); bool i_feel_safe(); +void setup_environment_effects(); + +// Lava smokes, swamp water mists. +void run_environment_effects(); + ////////////////////////////////////////////////////////////////////// // Places and names // -- cgit v1.2.3-54-g00ecf