From 54ccf63c382d3e27c7165ee57a721929dc45f77c Mon Sep 17 00:00:00 2001 From: Vsevolod Kozlov Date: Tue, 10 Nov 2009 16:48:44 +0300 Subject: Make actor::heal return bool; move heal_monster to monsters::heal. monsters::heal and heal_monster used to have slightly different logic for increasing maximum HP. Now the heal_monster logic is used everywhere. player::heal always returns true at the moment, but since its return value is never checked, that does not affect anything. --- crawl-ref/source/mon-abil.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/mon-abil.cc') diff --git a/crawl-ref/source/mon-abil.cc b/crawl-ref/source/mon-abil.cc index 0d3b2e9b2a..73d0547f6c 100644 --- a/crawl-ref/source/mon-abil.cc +++ b/crawl-ref/source/mon-abil.cc @@ -1416,7 +1416,7 @@ void mon_nearby_ability(monsters *monster) dec_mp(5 + random2avg(13, 3)); - heal_monster(monster, 10, true); // heh heh {dlb} + monster->heal(10, true); // heh heh {dlb} } break; -- cgit v1.2.3-54-g00ecf