From dfc417fb139ee880cccfcbca5c8c7ec94913da63 Mon Sep 17 00:00:00 2001 From: Charles Otto Date: Fri, 13 Nov 2009 19:44:57 -0500 Subject: Change ballistomycete spawn mechanics (again) When a spore pops or a ballistomycete is killed randomly select a single ballisto to activate instead of activating the entire level's worth. Along with this, only deactivate the ballisto that produced a spore instead of deactivating the entire level. Rationale: since inactive ballistos don't interrupt travel anymore it's nicer from an interface perspective to keep most of the ballistos on the level inactive. --- crawl-ref/source/mon-abil.h | 1 - 1 file changed, 1 deletion(-) (limited to 'crawl-ref/source/mon-abil.h') diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h index efced91fa4..47aee1641a 100644 --- a/crawl-ref/source/mon-abil.h +++ b/crawl-ref/source/mon-abil.h @@ -18,6 +18,5 @@ bool slime_split_merge(monsters *thing); void ballisto_on_move(monsters * monster, const coord_def & pos); void activate_ballistomycetes( monsters * monster, const coord_def & origin); -void deactivate_ballistos(); #endif -- cgit v1.2.3-54-g00ecf