From 54ccf63c382d3e27c7165ee57a721929dc45f77c Mon Sep 17 00:00:00 2001 From: Vsevolod Kozlov Date: Tue, 10 Nov 2009 16:48:44 +0300 Subject: Make actor::heal return bool; move heal_monster to monsters::heal. monsters::heal and heal_monster used to have slightly different logic for increasing maximum HP. Now the heal_monster logic is used everywhere. player::heal always returns true at the moment, but since its return value is never checked, that does not affect anything. --- crawl-ref/source/mon-act.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/mon-act.cc') diff --git a/crawl-ref/source/mon-act.cc b/crawl-ref/source/mon-act.cc index db634705b4..4e347b9fe8 100644 --- a/crawl-ref/source/mon-act.cc +++ b/crawl-ref/source/mon-act.cc @@ -105,7 +105,7 @@ static void _monster_regenerate(monsters *monster) || _mons_natural_regen_roll(monster)) { - heal_monster(monster, 1, false); + monster->heal(1); } } -- cgit v1.2.3-54-g00ecf