From 6bdaccfb8c194bfa0bb0b6769babc3710d570b45 Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Sun, 8 Nov 2009 16:29:24 +0100 Subject: Move see_cell_no_trans into player. Also collect actor/player LOS code in actor-los.cc. --- crawl-ref/source/mon-act.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/mon-act.cc') diff --git a/crawl-ref/source/mon-act.cc b/crawl-ref/source/mon-act.cc index 62301ab0bd..ca5c4cd2dc 100644 --- a/crawl-ref/source/mon-act.cc +++ b/crawl-ref/source/mon-act.cc @@ -759,7 +759,7 @@ static bool _handle_reaching(monsters *monster) // This check isn't redundant -- player may be invisible. if (monster->target == you.pos() && grid_distance(monster->pos(), you.pos()) == 2 - && (see_cell_no_trans(monster->pos()) + && (you.see_cell_no_trans(monster->pos()) || grd(middle) > DNGN_MAX_NONREACH)) { ret = true; -- cgit v1.2.3-54-g00ecf