From f8d69cbe96b1bcb39b90554800a60d99c0a596f7 Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Mon, 9 Nov 2009 22:44:43 +0100 Subject: Remove option draw_it from viewwindow. The only use was just removed. Also move the draw check closer to where it's used. --- crawl-ref/source/mon-act.cc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'crawl-ref/source/mon-act.cc') diff --git a/crawl-ref/source/mon-act.cc b/crawl-ref/source/mon-act.cc index d61a798eb8..73b25f3a7d 100644 --- a/crawl-ref/source/mon-act.cc +++ b/crawl-ref/source/mon-act.cc @@ -1408,7 +1408,7 @@ static bool _mons_throw(struct monsters *monster, struct bolt &pbolt, // Redraw the screen before firing, in case the monster just // came into view and the screen hasn't been updated yet. - viewwindow(true, false); + viewwindow(false); pbolt.fire(); // The item can be destroyed before returning. @@ -1421,7 +1421,7 @@ static bool _mons_throw(struct monsters *monster, struct bolt &pbolt, { // Fire beam in reverse. pbolt.setup_retrace(); - viewwindow(true, false); + viewwindow(false); pbolt.fire(); msg::stream << "The weapon returns " << (you.can_see(monster)? @@ -2665,7 +2665,7 @@ static void _mons_open_door(monsters* monster, const coord_def &pos) if (was_seen) { - viewwindow(true, false); + viewwindow(false); if (was_secret) { @@ -3293,7 +3293,7 @@ static bool _monster_move(monsters *monster) if (observe_cell(newpos)) { - viewwindow(true, false); + viewwindow(false); if (!you.can_see(monster)) { -- cgit v1.2.3-54-g00ecf