From ceb51161c896f17a951b0ba2bbd4b48f8fead13a Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Fri, 6 Nov 2009 20:39:11 +0100 Subject: Replace global see_cell by observe_cell and disambiguate old uses. Calls to plain see_cell(pos) were replaced with either observe_cell(pos) or you.see_cell(pos). observe_cell where related to drawing the interface and messaging, you.see_cell for game mechanics, and one or the other in less clear cases (targetting, say). --- crawl-ref/source/mon-behv.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/mon-behv.cc') diff --git a/crawl-ref/source/mon-behv.cc b/crawl-ref/source/mon-behv.cc index 62b3a68a82..cf65f76b01 100644 --- a/crawl-ref/source/mon-behv.cc +++ b/crawl-ref/source/mon-behv.cc @@ -1788,7 +1788,7 @@ void behaviour_event(monsters *mon, mon_event_type event, int src, // XXX: Should this be done in _handle_behaviour()? if (src == MHITYOU && src_pos == you.pos() - && !see_cell(mon->pos())) + && !you.see_cell(mon->pos())) { const dungeon_feature_type can_move = (mons_amphibious(mon)) ? DNGN_DEEP_WATER @@ -1839,7 +1839,7 @@ void behaviour_event(monsters *mon, mon_event_type event, int src, else if (mon->friendly() && !crawl_state.arena) mon->foe = MHITYOU; - if (see_cell(mon->pos())) + if (observe_cell(mon->pos())) learned_something_new(TUT_FLEEING_MONSTER); break; -- cgit v1.2.3-54-g00ecf