From bdef58ca99e4b4239bbd98b7057218231625e378 Mon Sep 17 00:00:00 2001 From: Jude Brown Date: Thu, 31 Dec 2009 22:29:01 +1000 Subject: Remove hand crossbows. This involves a lot of changes, and also increments TAG_MAJOR_VERSION to 13. The unrand "Sniper" is now a crossbow (hopefully its current title is still suitable for this task), and thieves no longer start with hand crossbows (but still retain darts). Wanderers with crossbow skills will now get a crossbow and bolts. This may be overpowered, but I didn't want to change the code here too much. It can always be adjusted. This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in the player.h quiver vector instead. Random elves that generated with hand crossbows before no longer do so, and this has not been replaced by normal crossbows. I hope that's everything! --- crawl-ref/source/mon-gear.cc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'crawl-ref/source/mon-gear.cc') diff --git a/crawl-ref/source/mon-gear.cc b/crawl-ref/source/mon-gear.cc index 640a875051..0dbae25aab 100644 --- a/crawl-ref/source/mon-gear.cc +++ b/crawl-ref/source/mon-gear.cc @@ -383,8 +383,7 @@ static item_make_species_type _give_weapon(monsters *mon, int level, item.base_type = OBJ_WEAPONS; item.sub_type = random_choose_weighted( 22, WPN_LONG_SWORD, 22, WPN_SHORT_SWORD, 17, WPN_SCIMITAR, - 17, WPN_BOW, 17, WPN_HAND_CROSSBOW, - 5, WPN_LONGBOW, + 17, WPN_BOW, 5, WPN_LONGBOW, 0); break; -- cgit v1.2.3-54-g00ecf