From 315f93f92a8dc156d2e652990fefbf1e1019c6b5 Mon Sep 17 00:00:00 2001 From: Darshan Shaligram Date: Wed, 30 Dec 2009 06:29:02 +0530 Subject: Give Shoals huts a guard of shoals monsters, remove plants from Shoals random gen - the terrain builder will place lots of plants as scenery anyway. --- crawl-ref/source/mon-pick.cc | 4 ---- 1 file changed, 4 deletions(-) (limited to 'crawl-ref/source/mon-pick.cc') diff --git a/crawl-ref/source/mon-pick.cc b/crawl-ref/source/mon-pick.cc index 091650e0a0..7692517c68 100644 --- a/crawl-ref/source/mon-pick.cc +++ b/crawl-ref/source/mon-pick.cc @@ -1699,7 +1699,6 @@ int mons_shoals_level(int mcls) switch (mcls) { case MONS_BUTTERFLY: - case MONS_PLANT: case MONS_GIANT_BAT: break; @@ -1746,9 +1745,6 @@ int mons_shoals_rare(int mcls) { switch (mcls) { - case MONS_PLANT: - return 150; - case MONS_MERFOLK: return 50; -- cgit v1.2.3-54-g00ecf