From 57ec78ae83592e5f55457fbcff4de929f5a9b7d7 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sat, 31 May 2008 20:26:20 +0000 Subject: Consolidate all cases where corpses are turned into skeletons, as suggested by dolorous in BR 1977925, and turn coloured draconian corpses into plain draconian skeletons. Same when the game attempts to create coloured draconian skeletons or simulacrums. Added autoinscription to the single inscription command ('{') - this is necessary for items with long descriptions that can't autoinscribed otherwise. Added a small hack to make death cobs (%) appear correctly in the monster list. The rest is cleanup, I believe. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5376 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/mon-pick.cc | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'crawl-ref/source/mon-pick.cc') diff --git a/crawl-ref/source/mon-pick.cc b/crawl-ref/source/mon-pick.cc index a325d0c0de..381491fae1 100644 --- a/crawl-ref/source/mon-pick.cc +++ b/crawl-ref/source/mon-pick.cc @@ -2098,7 +2098,7 @@ int mons_shoals_rare(int mcls) case MONS_STONE_GIANT: case MONS_YAKTAUR_CAPTAIN: return 10; - + case MONS_OKLOB_PLANT: return 5; default: @@ -2706,8 +2706,6 @@ int mons_standard_rare(int mcls) { switch (mcls) { -// "another lava thing" has no stats! (GDL) -// case MONS_ANOTHER_LAVA_THING: case MONS_MERFOLK: case MONS_MERMAID: case MONS_BIG_FISH: -- cgit v1.2.3-54-g00ecf