From 0c0e03aa42471d8d791cdd5bbd9503455623b740 Mon Sep 17 00:00:00 2001 From: Matthew Cline Date: Fri, 20 Nov 2009 20:45:11 -0800 Subject: define_monster(): init ghost_demon for some mons Move setting up of mons.ghost for pandemonium lords to define_monster(), and also have define_monster() do some default initialization for (very) ugly things and player ghosts, so that a simple define_monster() will generate something valid to be displayed in the monster lookup menu (?/M). --- crawl-ref/source/mon-place.cc | 7 ------- 1 file changed, 7 deletions(-) (limited to 'crawl-ref/source/mon-place.cc') diff --git a/crawl-ref/source/mon-place.cc b/crawl-ref/source/mon-place.cc index 4dbd5957a8..6f77a2619a 100644 --- a/crawl-ref/source/mon-place.cc +++ b/crawl-ref/source/mon-place.cc @@ -1350,13 +1350,6 @@ static int _place_monster_aux(const mgen_data &mg, mon->set_ghost(ghost, false); mon->uglything_init(); } - else if (mon->type == MONS_PANDEMONIUM_DEMON) - { - ghost_demon ghost; - ghost.init_random_demon(); - mon->set_ghost(ghost); - mon->pandemon_init(); - } else if (mon->type == MONS_DANCING_WEAPON) { ghost_demon ghost; -- cgit v1.2.3-54-g00ecf