From 18793111385d54bbbeefcf50eacde3f73f47c42b Mon Sep 17 00:00:00 2001 From: dolorous Date: Sat, 19 Apr 2008 12:52:50 +0000 Subject: Fix [1946117]: Go back to the status quo for orc sorcerers. They get the same spell list as in 0.3, and are marked as evil again. Also, orc wizards, by extension, are marked as evil again to avoid the problem with turning evil only upon experience gain. There should be a better way to make them both non-evil again eventually... git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4367 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/mon-spll.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'crawl-ref/source/mon-spll.h') diff --git a/crawl-ref/source/mon-spll.h b/crawl-ref/source/mon-spll.h index 2aa363e8ed..faf2c42912 100644 --- a/crawl-ref/source/mon-spll.h +++ b/crawl-ref/source/mon-spll.h @@ -196,10 +196,10 @@ { MST_ORC_SORCERER, { SPELL_BOLT_OF_FIRE, - SPELL_BOLT_OF_COLD, - SPELL_SUMMON_UGLY_THING, + SPELL_BOLT_OF_DRAINING, + SPELL_SUMMON_DEMON, SPELL_PARALYSE, - SPELL_ISKENDERUNS_MYSTIC_BLAST, + SPELL_ANIMATE_DEAD, SPELL_TELEPORT_SELF } }, -- cgit v1.2.3-54-g00ecf