From 54c2ea1ac1ceb7926f2d489e1cbcc7e9a28f990a Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Fri, 11 Dec 2009 11:08:59 +0100 Subject: Use AT_ not AF_ for WEAP_ONLY, so statues won't use bows like a cudgel. --- crawl-ref/source/mon-util.cc | 8 -------- 1 file changed, 8 deletions(-) (limited to 'crawl-ref/source/mon-util.cc') diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc index e86602e9c9..d5b4a54201 100644 --- a/crawl-ref/source/mon-util.cc +++ b/crawl-ref/source/mon-util.cc @@ -1081,14 +1081,6 @@ mon_attack_def mons_attack_spec(const monsters *mon, int attk_number) attk.flavour = RANDOM_ELEMENT(flavours); } - if (attk.flavour == AF_WEAP_ONLY) - { - if (mon->inv[MSLOT_WEAPON] != NON_ITEM) // not mon->weapon() ! - attk.flavour = AF_PLAIN; - else - return (mon_attack_def::attk(0, AT_NONE)); - } - // Slime creature attacks are multiplied by the number merged. if (mon->type == MONS_SLIME_CREATURE && mon->number > 1) attk.damage *= mon->number; -- cgit v1.2.3-54-g00ecf