From 693fc6950536238c4ce6155b67da539f0649e066 Mon Sep 17 00:00:00 2001 From: Charles Otto Date: Fri, 13 Nov 2009 19:27:40 -0500 Subject: Ballistomycete behavior improvements Don't show wandering/dormant etc. for ballistomycetes. Consider inactive ballistomycetes harmless for travel purposes. --- crawl-ref/source/mon-util.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/mon-util.cc') diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc index ff1f29dfac..e84cc2d55e 100644 --- a/crawl-ref/source/mon-util.cc +++ b/crawl-ref/source/mon-util.cc @@ -491,7 +491,8 @@ bool mons_behaviour_perceptible(const monsters *mon) return (!mons_class_flag(mon->type, M_NO_EXP_GAIN) && !mons_is_mimic(mon->type) && !mons_is_statue(mon->type) - && mon->type != MONS_OKLOB_PLANT); + && mon->type != MONS_OKLOB_PLANT + && mon->type != MONS_BALLISTOMYCETE); } // Returns true for monsters that obviously (to the player) feel -- cgit v1.2.3-54-g00ecf