From 028bc69fd8d06f923b17c90f72f93f1a0154a8eb Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sat, 29 Sep 2007 12:40:55 +0000 Subject: Berserking monsters are now noisy with a noise level that befits their shout_type. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2253 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/mon-util.h | 1 + 1 file changed, 1 insertion(+) (limited to 'crawl-ref/source/mon-util.h') diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h index 08269c8146..9354469d08 100644 --- a/crawl-ref/source/mon-util.h +++ b/crawl-ref/source/mon-util.h @@ -336,6 +336,7 @@ bool mons_player_visible( struct monsters *mon ); /* *********************************************************************** * called from: view * *********************************************************************** */ +int get_shout_noise_level(const shout_type shout); shout_type mons_shouts(int mclass); bool mons_is_unique(int mclass); -- cgit v1.2.3-54-g00ecf