From 7eb88ac6c9a9b34224f00de24a60b3233862163e Mon Sep 17 00:00:00 2001 From: dolorous Date: Thu, 29 Nov 2007 04:31:56 +0000 Subject: Apply patch [1816945], adjusted slightly: Move the quality of a monster's wielding two weapons to a bit in the monster struct, instead of hardcoding a list of such monsters in mons_wields_two_weapons(). Courtesy of bobbens. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2931 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/mon-util.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'crawl-ref/source/mon-util.h') diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h index 3c39e81179..df9fe62f34 100644 --- a/crawl-ref/source/mon-util.h +++ b/crawl-ref/source/mon-util.h @@ -118,6 +118,8 @@ enum mons_class_flags M_WALL_SHIELDED = (1<<24), // Shielded from attacks if in wall + M_TWOWEAPON = (1<<25), // wields two weapons at once + M_SPECIAL_ABILITY = (1<<26), // XXX: eventually make these spells? M_NO_SKELETON = (1<<29), // boneless corpses -- cgit v1.2.3-54-g00ecf