From cdce1a6d4370317c4d1b108b39711ccb85aaf4b1 Mon Sep 17 00:00:00 2001 From: dolorous Date: Sat, 8 Nov 2008 00:19:42 +0000 Subject: Make monsters' glowing quality a class flag, instead of hardcoding a list of glowing monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7418 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/mon-util.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/mon-util.h') diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h index 4152981761..bfb1c54323 100644 --- a/crawl-ref/source/mon-util.h +++ b/crawl-ref/source/mon-util.h @@ -99,7 +99,7 @@ enum mons_class_flags M_CONFUSED = (1<<10), // monster is perma-confused, M_BATTY = (1<<11), // monster is batty M_SPLITS = (1<<12), // monster can split - + M_GLOWS = (1<<13), // monster glows M_STATIONARY = (1<<14), // monster is stationary M_BLOOD_SCENT = (1<<15), // monster can smell blood M_COLD_BLOOD = (1<<16), // susceptible to cold, -- cgit v1.2.3-54-g00ecf