From 1b5fee7b01fd027a5873f692139a19abea8e6946 Mon Sep 17 00:00:00 2001 From: Stefan O'Rear Date: Wed, 4 Nov 2009 23:28:20 -0800 Subject: Rebalance dancing weapon stats They now depend a great deal on the weapon and your skill; see the comments for details. --- crawl-ref/source/monplace.cc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/monplace.cc') diff --git a/crawl-ref/source/monplace.cc b/crawl-ref/source/monplace.cc index b703147753..3a08420791 100644 --- a/crawl-ref/source/monplace.cc +++ b/crawl-ref/source/monplace.cc @@ -1290,7 +1290,10 @@ static int _place_monster_aux(const mgen_data &mg, // at attack types, which are in the ghost structure we're // building. ASSERT( mons.mslot_item(MSLOT_WEAPON) ); - ghost.init_dancing_weapon(*(mons.mslot_item(MSLOT_WEAPON)), 100); + // Dancing weapons are placed at pretty high power. Remember, the + // player is fighting them one-on-one, while he will often summon + // several. + ghost.init_dancing_weapon(*(mons.mslot_item(MSLOT_WEAPON)), 180); mons.set_ghost(ghost); mons.dancing_weapon_init(); } -- cgit v1.2.3-54-g00ecf