From 3846460d200480f3af4c345c4137f9bbee818b24 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Mon, 31 Mar 2008 19:09:19 +0000 Subject: Give monsters better natural regeneration increasing with HD. Monsters will still never heal more than 1 hp per turn. Increase royal jelly movement speed, hp and attack damage. The royal jelly now spits out high-level jellies when it takes a high-damage hit of any kind. No experience for the expelled jellies, given that they're technically part of the royal jelly, and the royal jelly already gives a heap of xp. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3985 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/monplace.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'crawl-ref/source/monplace.h') diff --git a/crawl-ref/source/monplace.h b/crawl-ref/source/monplace.h index 953f303151..b7139abde6 100644 --- a/crawl-ref/source/monplace.h +++ b/crawl-ref/source/monplace.h @@ -185,6 +185,9 @@ bool monster_habitable_grid(int monster_class, bool paralysed = false); bool monster_can_submerge(const monsters *mons, dungeon_feature_type grid); coord_def find_newmons_square(int mons_class, int x, int y); +coord_def find_newmons_square_contiguous(monster_type mons_class, + const coord_def &start, + int maxdistance = 3); void spawn_random_monsters(); -- cgit v1.2.3-54-g00ecf