From 033b2f5904e3a87e5ce2605b2779be860bf46682 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sun, 1 Jun 2008 12:27:44 +0000 Subject: Fix 1937489: Remove map markers overwritten by lakes or rivers, as was already done for vaults. Modify monster speech to make the beast only use some selected shouts (i.e. not "You hear an irritating whine") and NEVER do the demon taunts since it cannot speak. Demon lords can use almost the whole array of speaking verbs except for "buzz" and "whine". git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5400 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/monspeak.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/monspeak.cc') diff --git a/crawl-ref/source/monspeak.cc b/crawl-ref/source/monspeak.cc index 42b5ece123..dde4db4341 100644 --- a/crawl-ref/source/monspeak.cc +++ b/crawl-ref/source/monspeak.cc @@ -204,7 +204,7 @@ static std::string _player_ghost_speak_str(const monsters *monster, return msg; } -// returns true if something is said +// Returns true if something is said. bool mons_speaks(const monsters *monster) { // Invisible monster tries to remain unnoticed. Unless they're -- cgit v1.2.3-54-g00ecf