From 14be7c5cfe60d0d9f1a00cd543c32482bdd544d4 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Fri, 13 Nov 2009 14:35:56 +0100 Subject: Let unrandart shields have a melee_effect func, called on successful block. --- crawl-ref/source/monster.cc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/monster.cc') diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc index 4d574000e8..0781f1a4d3 100644 --- a/crawl-ref/source/monster.cc +++ b/crawl-ref/source/monster.cc @@ -2925,8 +2925,10 @@ int monsters::shield_block_penalty() const return (4 * shield_blocks * shield_blocks); } -void monsters::shield_block_succeeded() +void monsters::shield_block_succeeded(actor *attacker) { + actor::shield_block_succeeded(attacker); + ++shield_blocks; } -- cgit v1.2.3-54-g00ecf