From 147f57b8232067ebbd0dd5facf7df58ee3f05ce9 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Fri, 27 Feb 2009 13:38:06 +0000 Subject: * Mention the spell's name in the forget_spell() miscast effect. * Remove a dangling if-statement in monster_die KILL_RESET check. (It really didn't look like it had any purpose, but if I was wrong please correct me.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9257 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/monstuff.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/monstuff.cc') diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc index 4eebb23670..40909f4101 100644 --- a/crawl-ref/source/monstuff.cc +++ b/crawl-ref/source/monstuff.cc @@ -1200,9 +1200,10 @@ int monster_die(monsters *monster, killer_type killer, } if (!wizard && !mons_reset && !submerged) + { place_cloud(CLOUD_COLD, monster->pos(), 2 + random2(4), monster->kill_alignment()); - + } if (killer == KILL_RESET) killer = KILL_DISMISSED; } @@ -1595,7 +1596,6 @@ int monster_die(monsters *monster, killer_type killer, // Monster doesn't die, just goes back to wherever it came from // This must only be called by monsters running out of time (or // abjuration), because it uses the beam variables! Or does it??? - if (!wizard) // KILL_RESET monsters no longer lose their whole inventory, only // items they were generated with. -- cgit v1.2.3-54-g00ecf