From 400f2b68e5b68aae60af8465a9f5a5f07b05e714 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Tue, 15 Apr 2008 18:40:14 +0000 Subject: Allow vampires to mutate when Satiated or higher, and make non-physical mutations only apply at these hunger levels, too. Differentiated mutations into physical (affecting a character's appearance and stuff: scales, hooves, wings, ...) and internal (resistances etc.). I guess this is what people usually refer to as "cosmetic", which I think is an inaccurate description since it makes it sound like they were completely superficial and had no real effect. Here's a list of arbitrarily chosen "physical" mutations: * tough skin, all scales, and fur * strong/clever/agile, and weak/dopey/clumsy * deformed * strong but stiff, and flexible but weak * frail, and robust * claws, fangs, hooves, talons, and horns * stinger, wings * blue/green marks Mutations currently not applying are still listed on the 'A' screen, though in darkgrey and in (brackets). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4246 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/mutation.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'crawl-ref/source/mutation.h') diff --git a/crawl-ref/source/mutation.h b/crawl-ref/source/mutation.h index 3bfc01fa02..12aaee7d80 100644 --- a/crawl-ref/source/mutation.h +++ b/crawl-ref/source/mutation.h @@ -25,6 +25,8 @@ struct mutation_def bool bad; // A mutation that's more bad than good. Xom uses // this to decide which mutations to hand out as // rewards. + bool physical; // A mutation affecting a character's outward + // appearance. }; void fixup_mutations(); @@ -43,6 +45,7 @@ bool mutate(mutation_type which_mutation, bool failMsg = true, * *********************************************************************** */ void display_mutations(); +bool mutation_is_active(mutation_type mut); formatted_string describe_mutations(); -- cgit v1.2.3-54-g00ecf