From 4d5a197bc8c4d782e374364286ce91fd2e118758 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Tue, 27 May 2008 10:01:26 +0000 Subject: Yet another session of comment/whitespace cleanups. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5291 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/newgame.cc | 41 +++++++++++++++++++++-------------------- 1 file changed, 21 insertions(+), 20 deletions(-) (limited to 'crawl-ref/source/newgame.cc') diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index 67b2a69516..277ecd782e 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -2746,9 +2746,9 @@ static void _give_random_potion( int slot ) if (you.is_undead == US_UNDEAD) return; - you.inv[ slot ].quantity = 1; + you.inv[ slot ].quantity = 1; you.inv[ slot ].base_type = OBJ_POTIONS; - you.inv[ slot ].plus = 0; + you.inv[ slot ].plus = 0; you.inv[ slot ].plus2 = 0; // no Berserk for undead other than vampires @@ -2781,11 +2781,11 @@ static void _give_random_potion( int slot ) static void _give_random_secondary_armour( int slot ) { - you.inv[ slot ].quantity = 1; + you.inv[ slot ].quantity = 1; you.inv[ slot ].base_type = OBJ_ARMOUR; - you.inv[ slot ].special = 0; - you.inv[ slot ].plus = 0; - you.inv[ slot ].plus2 = 0; + you.inv[ slot ].special = 0; + you.inv[ slot ].plus = 0; + you.inv[ slot ].plus2 = 0; switch (random2(4)) { @@ -2820,7 +2820,7 @@ static void _give_random_secondary_armour( int slot ) } } -// Returns true if a "good" weapon is given +// Returns true if a "good" weapon is given. static bool _give_wanderer_weapon( int slot, int wpn_skill ) { bool ret = false; @@ -2829,13 +2829,13 @@ static bool _give_wanderer_weapon( int slot, int wpn_skill ) // We'll also re-fill the template, all this for later possible // safe reuse of code in the future. - you.inv[ slot ].quantity = 1; + you.inv[ slot ].quantity = 1; you.inv[ slot ].base_type = OBJ_WEAPONS; - you.inv[ slot ].plus = 0; - you.inv[ slot ].plus2 = 0; - you.inv[ slot ].special = 0; + you.inv[ slot ].plus = 0; + you.inv[ slot ].plus2 = 0; + you.inv[ slot ].special = 0; - // Now fill in the type according to the random wpn_skill + // Now fill in the type according to the random wpn_skill. switch (wpn_skill) { case SK_MACES_FLAILS: @@ -4187,12 +4187,13 @@ bool _give_items_skills() _newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE); if (you.char_class == JOB_ENCHANTER) { - you.inv[0].plus = 1; + // Enchant starting equipment. + you.inv[0].plus = 1; you.inv[0].plus2 = 1; - you.inv[1].plus = 1; + you.inv[1].plus = 1; } - if ( you.char_class == JOB_CONJURER ) + if (you.char_class == JOB_CONJURER) { if (!_choose_book( you.inv[2], BOOK_CONJURATIONS_I, 2 )) return false; @@ -4203,7 +4204,7 @@ bool _give_items_skills() case JOB_SUMMONER: _newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_CALLINGS); you.skills[SK_SUMMONINGS] = 4; - // gets some darts - this class is difficult to start off with + // Gets some darts - this class is difficult to start off with. _newgame_make_item(3, EQ_NONE, OBJ_MISSILES, MI_DART, 8 + roll_dice( 2, 8 )); break; @@ -4512,7 +4513,7 @@ bool _give_items_skills() case DK_YREDELEMNUL: you.religion = GOD_YREDELEMNUL; you.piety = 28; - you.inv[0].plus = 1; + you.inv[0].plus = 1; you.inv[0].plus2 = 1; you.inv[2].quantity = 0; you.skills[SK_INVOCATIONS] = 3; @@ -4520,9 +4521,9 @@ bool _give_items_skills() } you.skills[SK_FIGHTING] = 2; - you.skills[SK_ARMOUR] = 1; - you.skills[SK_DODGING] = 1; - you.skills[SK_STEALTH] = 1; + you.skills[SK_ARMOUR] = 1; + you.skills[SK_DODGING] = 1; + you.skills[SK_STEALTH] = 1; //you.skills [SK_SHORT_BLADES] = 2; you.skills[SK_STABBING] = 1; break; -- cgit v1.2.3-54-g00ecf