From 5e4ca0912ae656b9e2a55b95027ebc6f483a01a6 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Wed, 19 Sep 2007 22:54:50 +0000 Subject: Fixing a number of bugs on throwing nets, so it's all in all a net improvement. ;) I'm reusing item.plus2 as a marker for trapping monsters or not. AFAIK, missiles don't need those, and it makes stacking so much easier. Gladiators start with Throwing skill 1, except for Kobolds (don't get a net) who get an additional level at Dodging. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2149 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/newgame.cc | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'crawl-ref/source/newgame.cc') diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index 886f878219..1ec22646ee 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -3874,14 +3874,18 @@ bool give_items_skills() you.inv[2].special = 0; } - if (you.species != SP_KOBOLD) - { + if (you.species != SP_KOBOLD) + { you.inv[3].quantity = 4; you.inv[3].base_type = OBJ_MISSILES; you.inv[3].sub_type = MI_THROWING_NET; you.inv[3].plus = 0; you.inv[3].special = 0; - } + you.skills[SK_THROWING] = 1; + } + else + you.skills[SK_DODGING] = 1; + you.equip[EQ_WEAPON] = 0; you.equip[EQ_BODY_ARMOUR] = 1; you.equip[EQ_SHIELD] = 2; @@ -3889,7 +3893,7 @@ bool give_items_skills() you.skills[SK_FIGHTING] = 3; weap_skill = 3; - you.skills[SK_DODGING] = 2; + you.skills[SK_DODGING] += 2; you.skills[SK_SHIELDS] = 1; you.skills[SK_UNARMED_COMBAT] = 2; break; -- cgit v1.2.3-54-g00ecf