From ad5274e3ea31669fef488cb53a067d3e46b309bd Mon Sep 17 00:00:00 2001 From: dolorous Date: Sat, 19 Sep 2009 14:12:14 +0000 Subject: And guarantee vampires only one level of unarmed combat instead of two. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10729 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/newgame.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'crawl-ref/source/newgame.cc') diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index 6130639a52..5b632719cb 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -944,10 +944,10 @@ static void _reassess_starting_skills() // Vampires should always have Unarmed Combat skill. if (you.species == SP_VAMPIRE && i == SK_UNARMED_COMBAT - && you.skills[i] < 2) + && you.skills[i] < 1) { - you.skill_points[i] = (skill_exp_needed(2) * sp_diff) / 100; - you.skills[i] = 2; + you.skill_points[i] = (skill_exp_needed(1) * sp_diff) / 100; + you.skills[i] = 1; } // Wanderers get at least 1 level in their skills. -- cgit v1.2.3-54-g00ecf