From 7bd75d9f1c4cc3dfcd5716a95d125d13e8b77ebf Mon Sep 17 00:00:00 2001 From: Johanna Ploog Date: Wed, 13 Jan 2010 00:00:29 +0100 Subject: Draw the Tiles splash screen before initialising the database. It leaves a better impression if the player has a pretty screen to look at while waiting for the database getting ready. (KiloByte) --- crawl-ref/source/ng-input.cc | 6 ------ 1 file changed, 6 deletions(-) (limited to 'crawl-ref/source/ng-input.cc') diff --git a/crawl-ref/source/ng-input.cc b/crawl-ref/source/ng-input.cc index 8ec4678555..499a3e2143 100644 --- a/crawl-ref/source/ng-input.cc +++ b/crawl-ref/source/ng-input.cc @@ -14,12 +14,6 @@ extern std::string init_file_error; // defined in main.cc // Eventually, this should be something more grand. {dlb} void opening_screen(void) { -#ifdef USE_TILE - // More grand... Like this? ;) - if (Options.tile_title_screen) - tiles.draw_title(); -#endif - std::string msg = "Hello, welcome to " CRAWL " " + Version::Long() + "!" EOL "(c) Copyright 1997-2002 Linley Henzell, " -- cgit v1.2.3-54-g00ecf