From 95367a34cdd01b1e436f31a169626f68175330c4 Mon Sep 17 00:00:00 2001 From: haranp Date: Sat, 7 Apr 2007 15:42:57 +0000 Subject: More refactoring. Removed the limit on how many monsters can be generated as I don't think it was ever being reached. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1257 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/notes.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/notes.cc') diff --git a/crawl-ref/source/notes.cc b/crawl-ref/source/notes.cc index f827cd7926..425e00e719 100644 --- a/crawl-ref/source/notes.cc +++ b/crawl-ref/source/notes.cc @@ -72,7 +72,7 @@ static int dungeon_branch_depth( unsigned char branch ) static bool is_noteworthy_dlevel( unsigned short place ) { - unsigned const char branch = (unsigned char) ((place >> 8) & 0xFF); + const unsigned char branch = (unsigned char) ((place >> 8) & 0xFF); const int lev = (place & 0xFF); /* Special levels (Abyss, etc.) are always interesting */ -- cgit v1.2.3-54-g00ecf