From 4e03bfe81c154ada6a73873cbbf5776d440280ff Mon Sep 17 00:00:00 2001 From: dolorous Date: Sun, 19 Jul 2009 14:15:30 +0000 Subject: Simplify the royal jelly effect for both players and monsters, and make sure that both spawn Jiyva-worshipping jellies. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10311 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/ouch.cc | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'crawl-ref/source/ouch.cc') diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc index 33eb7a1285..d288dd0d30 100644 --- a/crawl-ref/source/ouch.cc +++ b/crawl-ref/source/ouch.cc @@ -842,11 +842,7 @@ static void _maybe_spawn_jellies(int dam, const char* aux, if (death_source == NON_MONSTER) return; - monster_type mon; - const monster_type jellies[] = { - MONS_ACID_BLOB, MONS_AZURE_JELLY, - MONS_DEATH_OOZE - }; + monster_type mon = royal_jelly_ejectable_monster(); // Exclude torment damage. const char *ptr = strstr(aux, "torment"); @@ -872,7 +868,6 @@ static void _maybe_spawn_jellies(int dam, const char* aux, int count_created = 0; for (int i = 0; i < how_many; ++i) { - mon = RANDOM_ELEMENT(jellies); mgen_data mg(mon, BEH_STRICT_NEUTRAL, 0, 0, you.pos(), MHITNOT, 0, GOD_JIYVA); -- cgit v1.2.3-54-g00ecf