From e3e729a0259c4c89296ac368556563ca096cd3e9 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Tue, 20 Nov 2007 12:36:35 +0000 Subject: A few changes to shafts: * shafts cannot be created above level 3 in the main dungeon * intelligent fleeing monsters will jump into shafts -> this will reveal the shaft to the player * rename "shaft trap" to "shaft" * ask for confirmation before stepping into a shaft Also finally fix colour from post-death inventory bleeding into the highscore and prompt. (This has always bugged me.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2884 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/ouch.cc | 1 + 1 file changed, 1 insertion(+) (limited to 'crawl-ref/source/ouch.cc') diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc index a58b4dc0f5..19403209ec 100644 --- a/crawl-ref/source/ouch.cc +++ b/crawl-ref/source/ouch.cc @@ -1025,6 +1025,7 @@ void end_game( struct scorefile_entry &se ) } invent( -1, true ); + textcolor( LIGHTGREY ); clrscr(); if (!dump_char( morgue_name(se.death_time), !dead, true, &se )) -- cgit v1.2.3-54-g00ecf