From a9ac64d3b972306982b27c81632182864022f939 Mon Sep 17 00:00:00 2001 From: zelgadis Date: Thu, 11 Dec 2008 11:12:18 +0000 Subject: Generalize swapping two pieces of terrain in function swap_terrain(). Encapsulate filling out a corpse object for a particular monster in fill_out_corpse(). Started work on "swap chaos weapon with weapon of victim" chaos effect, but am putting that off until there's some actor class virtual methods for changing inventory and equipment. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7807 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/overmap.h | 1 + 1 file changed, 1 insertion(+) (limited to 'crawl-ref/source/overmap.h') diff --git a/crawl-ref/source/overmap.h b/crawl-ref/source/overmap.h index cbba556c1f..60c71beb73 100644 --- a/crawl-ref/source/overmap.h +++ b/crawl-ref/source/overmap.h @@ -14,6 +14,7 @@ #include void seen_notable_thing(dungeon_feature_type which_thing, const coord_def& pos); +bool move_notable_thing(const coord_def& orig, const coord_def& dest); bool overmap_knows_portal(dungeon_feature_type portal); void display_overmap(); bool unnotice_feature(const level_pos &pos); -- cgit v1.2.3-54-g00ecf