From 0e5f00f8997011546d2010e975bcce3ccd78be91 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Wed, 11 Apr 2007 18:27:30 +0000 Subject: Fixed monsters that are not in sight being identified by name if they're attacking a monster that is in sight. Implemented AF_MUTATE for pulsating lumps. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1288 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/player.cc | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'crawl-ref/source/player.cc') diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 9ee2493df7..cbc7009116 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -5266,3 +5266,11 @@ bool player::backlit() const { return (magic_contamination >= 5 || backlight); } + +void player::mutate() +{ + if (one_chance_in(5)) + ::mutate(100); + else + give_bad_mutation(); +} -- cgit v1.2.3-54-g00ecf