From 0e672fb6b2424528497812eb1422c6bbad5396dd Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Tue, 24 Mar 2009 21:35:54 +0000 Subject: * A few starting choice restriction tweaks. * Increase probability of Xom acts some more, in particularly tension ones. * Greatly lower the chance of Xom doing a bad act despite xom_is_nice() having been rolled. (Now that Xom's mood is no longer predefined, it's not really necessary anymore.) * When making Xom cast a spell, distinguish between spells that require tension and those that don't. * Monsters that are more than 3 waypoints away from their target grid don't count towards tension. (This applies to monsters attracted by noise to a nearby position, or monsters "tracking" you.) * If there are no monsters within line of sight (including invisible ones), tension will always be zero. (This avoids the mysterious berserk effects while a monster is lurking around the corner.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9543 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/player.cc | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'crawl-ref/source/player.cc') diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index fd2429a949..5d46daf826 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -6327,11 +6327,11 @@ std::string player::pronoun(pronoun_type pro, bool) const switch (pro) { default: - case PRONOUN_CAP: return "You"; - case PRONOUN_NOCAP: return "you"; - case PRONOUN_CAP_POSSESSIVE: return "Your"; - case PRONOUN_NOCAP_POSSESSIVE: return "your"; - case PRONOUN_REFLEXIVE: return "yourself"; + case PRONOUN_CAP: return "You"; + case PRONOUN_NOCAP: return "you"; + case PRONOUN_CAP_POSSESSIVE: return "Your"; + case PRONOUN_NOCAP_POSSESSIVE: return "your"; + case PRONOUN_REFLEXIVE: return "yourself"; } } @@ -6357,7 +6357,7 @@ std::string player::foot_name(bool plural, bool *can_plural) const std::string str; if (you.attribute[ATTR_TRANSFORMATION] == TRAN_SPIDER) - str = "back leg"; + str = "hind leg"; else if (!transform_changed_physiology()) { if (player_mutation_level(MUT_HOOVES)) @@ -6400,7 +6400,7 @@ std::string player::arm_name(bool plural, bool *can_plural) const else if (you.species == SP_KENKU) str = "feathered arm"; else if (you.species == SP_MUMMY) - str = "bandaged wrapped arm"; + str = "bandage wrapped arm"; if (plural) str = pluralise(str); -- cgit v1.2.3-54-g00ecf