From 14be7c5cfe60d0d9f1a00cd543c32482bdd544d4 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Fri, 13 Nov 2009 14:35:56 +0100 Subject: Let unrandart shields have a melee_effect func, called on successful block. --- crawl-ref/source/player.cc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/player.cc') diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 3b1516551a..aeff736ad1 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -6130,8 +6130,10 @@ int player::shield_bypass_ability(int tohit) const return (15 + tohit / 2); } -void player::shield_block_succeeded() +void player::shield_block_succeeded(actor *foe) { + actor::shield_block_succeeded(foe); + shield_blocks++; if (coinflip()) exercise(SK_SHIELDS, 1); -- cgit v1.2.3-54-g00ecf