From 30387f6a8372b62160a6c2a4441a1b5909538055 Mon Sep 17 00:00:00 2001 From: Stefan O'Rear Date: Wed, 4 Nov 2009 02:24:58 -0800 Subject: Disintegration can be very messy. --- crawl-ref/source/player.cc | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'crawl-ref/source/player.cc') diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 0ec66b2678..d3dd1d6829 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -6957,6 +6957,12 @@ int player::hurt(const actor *agent, int amount, beam_type flavour, ASSERT(false); ouch(amount, NON_MONSTER, KILLED_BY_SOMETHING); } + + if ((flavour == BEAM_NUKE || flavour == BEAM_DISINTEGRATION) && can_bleed()) + { + blood_spray(pos(), id(), amount / 5); + } + return (amount); } -- cgit v1.2.3-54-g00ecf