From 351df26a45219be708eafc947bb359e5dd8c90c2 Mon Sep 17 00:00:00 2001 From: pauldubois Date: Sat, 19 Apr 2008 09:53:13 +0000 Subject: Implement the results of the HUD discussion with maybe 80% accuracy. I didn't do anything with changing how rot is displayed because it's a big bikeshed. For now, if there's rot you see "HP:" instead of "Health:" and I predict it'll be a long time before anyone complains (if ever) show_turns=true shows Turn: but also Gold:, will maybe rename the option (having two options is not an option :). It gets the space by stealing from the monster list rather than pushing anything off the HUD; seems like a reasonable thing to do. The HUD feels too tight already IMO. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4359 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/player.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/player.cc') diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 3151449c10..0a0c8673c8 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -6614,7 +6614,7 @@ const std::string PlaceInfo::short_name() const return "Labyrinth"; case LEVEL_PORTAL_VAULT: - return "Portal Vault"; + return "Portal Chamber"; default: return "Bug"; -- cgit v1.2.3-54-g00ecf