From 4461e8e2b1380e7f2790fa42eccbf54fbebb4b9e Mon Sep 17 00:00:00 2001 From: dolorous Date: Mon, 14 Jan 2008 17:17:52 +0000 Subject: Add minor cosmetic cleanups. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3273 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/player.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'crawl-ref/source/player.cc') diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index fe969627d8..57152fc11e 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -5752,10 +5752,10 @@ bool player::cannot_fight() const return (false); } -// If you have a randart equipped that has the RAP_ANGRY property +// If you have a randart equipped that has the RAP_ANGRY property, // there's a 1/20 chance of it becoming activated whenever you // attack a monster. (Same as the berserk mutation at level 1.) -// The probabilites for actually going berserk are cumulative! +// The probabilities for actually going berserk are cumulative! static bool equipment_make_berserk() { for (int eq = EQ_WEAPON; eq < NUM_EQUIP; eq++) @@ -5763,7 +5763,7 @@ static bool equipment_make_berserk() const item_def *item = you.slot_item((equipment_type) eq); if (!item) continue; - + if (!is_random_artefact(*item)) continue; -- cgit v1.2.3-54-g00ecf