From 5989b928e0334b81490ee9c089343a7d5b36dbd2 Mon Sep 17 00:00:00 2001 From: dolorous Date: Tue, 26 May 2009 17:42:52 +0000 Subject: Add still more minor cosmetic fixes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9835 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/player.cc | 42 +++++++++++++++++++++++------------------- 1 file changed, 23 insertions(+), 19 deletions(-) (limited to 'crawl-ref/source/player.cc') diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 9a6d2efdf7..d0422f0a75 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -1537,7 +1537,7 @@ int player_res_electricity(bool calc_unid, bool temp, bool items) re++; return (re); -} // end player_res_electricity() +} // Does the player resist asphyxiation? bool player_res_asphyx() @@ -2530,17 +2530,17 @@ int old_player_evasion(void) ev += scan_randarts(RAP_EVASION); - return ev; -} // end player_evasion() + return (ev); +} #endif -int player_magical_power( void ) +int player_magical_power(void) { int ret = 0; - ret += 13 * player_equip( EQ_STAFF, STAFF_POWER ); - ret += 9 * player_equip( EQ_RINGS, RING_MAGICAL_POWER ); - ret += scan_randarts( RAP_MAGICAL_POWER ); + ret += 13 * player_equip(EQ_STAFF, STAFF_POWER); + ret += 9 * player_equip(EQ_RINGS, RING_MAGICAL_POWER); + ret += scan_randarts(RAP_MAGICAL_POWER); return (ret); } @@ -2549,21 +2549,21 @@ int player_mag_abil(bool is_weighted) { int ma = 0; - ma += 3 * player_equip( EQ_RINGS, RING_WIZARDRY ); + ma += 3 * player_equip(EQ_RINGS, RING_WIZARDRY); // Staves - ma += 4 * player_equip( EQ_STAFF, STAFF_WIZARDRY ); + ma += 4 * player_equip(EQ_STAFF, STAFF_WIZARDRY); // armour of the Archmagi (checks body armour only) - ma += 2 * player_equip_ego_type( EQ_BODY_ARMOUR, SPARM_ARCHMAGI ); + ma += 2 * player_equip_ego_type(EQ_BODY_ARMOUR, SPARM_ARCHMAGI); return ((is_weighted) ? ((ma * you.intel) / 10) : ma); -} // end player_mag_abil() +} // Returns the shield the player is wearing, or NULL if none. item_def *player_shield() { - return you.shield(); + return (you.shield()); } int player_shield_class(void) //jmf: changes for new spell @@ -2861,8 +2861,8 @@ int burden_change(void) : "You feel heavier in the air."); } - return you.burden; -} // end burden_change() + return (you.burden); +} bool you_resist_magic(int power) { @@ -2963,7 +2963,7 @@ void gain_exp( unsigned int exp_gained, unsigned int* actual_gain, if (actual_avail_gain != NULL) *actual_avail_gain = you.exp_available - old_avail; -} // end gain_exp() +} void level_change(bool skip_attribute_increase) { @@ -3024,11 +3024,15 @@ void level_change(bool skip_attribute_increase) else // Character has gained a new level { if (new_exp == 27) + { mprf(MSGCH_INTRINSIC_GAIN, "You have reached level 27, the final one!"); + } else + { mprf(MSGCH_INTRINSIC_GAIN, "You have reached level %d!", new_exp); + } if (!skip_more) more(); @@ -4198,7 +4202,7 @@ void display_char_status() #if DEBUG_DIAGNOSTICS mprf("stealth: %d", ustealth); #endif -} // end display_char_status() +} // Does a case-sensitive lookup of the species name supplied. int str_to_species(const std::string &species) @@ -4511,7 +4515,7 @@ unsigned long exp_needed(int lev) } return ((level - 1) * _species_exp_mod(you.species) / 10); -} // end exp_needed() +} // returns bonuses from rings of slaying, etc. int slaying_bonus(char which_affected) @@ -4532,7 +4536,7 @@ int slaying_bonus(char which_affected) ret += std::min(you.duration[DUR_SLAYING] / 13, 6); return (ret); -} // end slaying_bonus() +} // Checks each equip slot for an evokable item (jewellery or randart). // Returns true if any of these has the same ability as the one handed in. @@ -4578,7 +4582,7 @@ bool items_give_ability(const int slot, randart_prop_type abil) // none of the equipped items possesses this ability return (false); -} // end items_give_ability() +} // Checks each equip slot for a randart, and adds up all of those with // a given property. Slow if any randarts are worn, so avoid where -- cgit v1.2.3-54-g00ecf