From 5e887cdbaca92e5706d363c22fafbe10c0de669b Mon Sep 17 00:00:00 2001 From: dshaligram Date: Tue, 24 Jul 2007 09:02:38 +0000 Subject: [1749272] Fixed view update issues: - Redraw view when entering a new level before allowing monsters on the level to act. - Monsters are redrawn on the view as and when they move, instead of postponing the view update to the end of turn. - Beam animations and monster redraws force a view update if the view is stale (such as when a beam is shown during travel and travel_delay = -1). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1925 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/player.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/player.cc') diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 04c9d4a776..d78516ff5f 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -4707,7 +4707,8 @@ void player::init() { birth_time = time( NULL ); real_time = 0; - num_turns = 0; + num_turns = 0L; + last_view_update = 0L; #ifdef WIZARD wizard = (Options.wiz_mode == WIZ_YES) ? true : false; -- cgit v1.2.3-54-g00ecf